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yiqiu
2025-11-22 18:44:13 +08:00
parent 69b5c8bebd
commit 9011cec580

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@@ -1,5 +1,6 @@
// 3D 地球效果(首页 banner 右侧)基于 three-globe // 首页 3D 粒子地球banner 右侧)
// 依赖:全局 THREE 和 ThreeGlobe在 index.html 中通过 CDN 引入) // 改造为:大量粒子从远处飞入,最终聚合成一个球体,并缓慢自转
// 依赖:全局 THREE在 index.html 中通过 CDN 引入)
(function () { (function () {
function initGlobe() { function initGlobe() {
@@ -14,12 +15,6 @@
); );
return; return;
} }
if (typeof ThreeGlobe === "undefined") {
console.warn(
"[Globe] ThreeGlobe is undefined, please ensure three-globe.min.js is loaded"
);
return;
}
var width = container.clientWidth || 400; var width = container.clientWidth || 400;
var height = container.clientHeight || 400; var height = container.clientHeight || 400;
@@ -28,8 +23,8 @@
var scene = new THREE.Scene(); var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(40, width / height, 0.1, 1000); var camera = new THREE.PerspectiveCamera(40, width / height, 0.1, 1000);
// 初始视角,具体距离在 globe 准备好后根据半径自动调整 // 初始视角,稍微偏上俯视球体
camera.position.set(0, 0.2, 8.0); camera.position.set(0, 0.8, 7.5);
camera.lookAt(0, 0, 0); camera.lookAt(0, 0, 0);
var renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); var renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
@@ -45,217 +40,112 @@
dirLight.position.set(5, 3, 5); dirLight.position.set(5, 3, 5);
scene.add(dirLight); scene.add(dirLight);
// 节点数据示例(可替换为真实机房经纬度,至少 15 个) // -------------------------------
var nodes = [ // 粒子球体:从远处飞入,最终聚合成球
{ name: "Beijing", lat: 39.9, lng: 116.4 }, // -------------------------------
{ name: "Shanghai", lat: 31.2, lng: 121.5 },
{ name: "Guangzhou", lat: 23.1, lng: 113.3 },
{ name: "Shenzhen", lat: 22.5, lng: 114.1 },
{ name: "Hong Kong", lat: 22.3, lng: 114.2 },
{ name: "Singapore", lat: 1.3, lng: 103.8 },
{ name: "Tokyo", lat: 35.7, lng: 139.7 },
{ name: "Osaka", lat: 34.7, lng: 135.5 },
{ name: "Seoul", lat: 37.5, lng: 126.9 },
{ name: "Sydney", lat: -33.9, lng: 151.2 },
{ name: "Mumbai", lat: 19.0, lng: 72.8 },
{ name: "Frankfurt", lat: 50.1, lng: 8.7 },
{ name: "London", lat: 51.5, lng: -0.1 },
{ name: "Paris", lat: 48.9, lng: 2.4 },
{ name: "New York", lat: 40.7, lng: -74.0 },
{ name: "San Francisco", lat: 37.8, lng: -122.4 }
];
// 基于节点构造“飞行轨迹”连接数据startLat/startLng -> endLat/endLng // 可调参数:你可以根据效果需求自行修改
function buildArcsFromNodes(list) { var PARTICLE_COUNT = 2200; // 粒子数量,越多越实,但性能负担也越大
var arcs = []; var SPHERE_RADIUS = 2.4; // 球体半径(世界单位)
if (!Array.isArray(list) || list.length < 2) { var START_RADIUS_MIN = 5.0; // 粒子起始距离下限
return arcs; var START_RADIUS_MAX = 9.0; // 粒子起始距离上限
} var FORMATION_DURATION = 4000; // 粒子从散开到聚合成球的时间(毫秒)
// 简单策略:每个节点连接到后面第 step 个节点,形成环状主干网络 var ROTATION_SPEED = 0.25; // 成形后的自转速度(弧度/秒,约等于旧地球的速度)
var step = Math.max(1, Math.floor(list.length / 3));
list.forEach(function (src, idx) { // 准备缓动函数(飞入时用 easeOutCubic让粒子接近球面时减速
var dst = list[(idx + step) % list.length]; function easeOutCubic(t) {
if (!dst || (dst.lat === src.lat && dst.lng === src.lng)) { return 1 - Math.pow(1 - t, 3);
return;
}
arcs.push({
startLat: src.lat,
startLng: src.lng,
endLat: dst.lat,
endLng: dst.lng,
// 统一使用偏青色的轨迹,贴合云服务器 / CDN 的科技感
color: "#38BDF8",
});
});
return arcs;
} }
// three-globe 实例使用空心陆地多边形hollow globe 风格) // 准备粒子数据startPositions / targetPositions / current positions
var globe = new ThreeGlobe({ var geometry = new THREE.BufferGeometry();
waitForGlobeReady: true, var positions = new Float32Array(PARTICLE_COUNT * 3);
animateIn: true, var startPositions = new Float32Array(PARTICLE_COUNT * 3);
}) var targetPositions = new Float32Array(PARTICLE_COUNT * 3);
// 不使用 three-globe 内置球体贴图,只保留大气层,陆地轮廓由 polygons 层绘制
.showGlobe(false)
.showAtmosphere(false)
.atmosphereColor("#2b9fff")
.atmosphereAltitude(0.18)
.showGraticules(false);
scene.add(globe); // 随机在球壳表面生成点(均匀分布),作为目标位置
function randomPointOnSphere(radius) {
// 构造并应用“节点连接 + 飞行轨迹”效果 // 使用均匀球面采样theta = 2πu, phi = arccos(2v - 1)
var arcs = buildArcsFromNodes(nodes); var u = Math.random();
if (typeof globe.arcsData === "function" && arcs.length) { var v = Math.random();
globe.arcsData(arcs); var theta = 2 * Math.PI * u;
if (typeof globe.arcColor === "function") { var phi = Math.acos(2 * v - 1);
globe.arcColor(function (d) { var sinPhi = Math.sin(phi);
return d.color || "#38BDF8"; var x = radius * sinPhi * Math.cos(theta);
}); var y = radius * Math.cos(phi);
} var z = radius * sinPhi * Math.sin(theta);
if (typeof globe.arcAltitude === "function") { return { x: x, y: y, z: z };
globe.arcAltitude(0.2);
}
if (typeof globe.arcStroke === "function") {
globe.arcStroke(0.7);
}
// 使用虚线 + 动画时间制造“飞行”感
if (typeof globe.arcDashLength === "function") {
globe.arcDashLength(0.35);
}
if (typeof globe.arcDashGap === "function") {
globe.arcDashGap(0.8);
}
if (typeof globe.arcDashInitialGap === "function") {
globe.arcDashInitialGap(function () {
return Math.random();
});
}
if (typeof globe.arcDashAnimateTime === "function") {
globe.arcDashAnimateTime(function () {
// 4~7 秒一圈,避免所有轨迹节奏完全一致
return 4000 + Math.random() * 3000;
});
}
} }
// 告诉 three-globe 当前渲染器的实际尺寸,避免默认按全窗口大小计算导致比例失真 function randomPointFarFromCenter(minR, maxR) {
if (typeof globe.rendererSize === "function") { var radius = minR + Math.random() * (maxR - minR);
globe.rendererSize(new THREE.Vector2(width, height)); var u = Math.random();
var v = Math.random();
var theta = 2 * Math.PI * u;
var phi = Math.acos(2 * v - 1);
var sinPhi = Math.sin(phi);
var x = radius * sinPhi * Math.cos(theta);
var y = radius * Math.cos(phi);
var z = radius * sinPhi * Math.sin(theta);
return { x: x, y: y, z: z };
} }
// 在 globe 初始化完成后,根据实际半径自动调整相机距离,保证整球落在视野内 for (var i = 0; i < PARTICLE_COUNT; i++) {
if (typeof globe.onGlobeReady === "function" && typeof globe.getGlobeRadius === "function") { var i3 = i * 3;
globe.onGlobeReady(function () {
var r = globe.getGlobeRadius(); // three-globe 内部使用的球半径
// 经验:以半径的约 3 倍距离拍摄,配合 40° 视角,可以完整显示球体并留一定留白
var dist = r * 3.2;
camera.position.set(0, 0.2, dist);
camera.lookAt(0, 0, 0);
// 在陆地多边形下方放置一个略小的球体作为“海洋”,用白色突出球体轮廓 var target = randomPointOnSphere(SPHERE_RADIUS);
// 颜色和透明度可以在这里调整 targetPositions[i3] = target.x;
var oceanGeom = new THREE.SphereGeometry(r * 0.99, 64, 64); targetPositions[i3 + 1] = target.y;
var oceanMat = new THREE.MeshPhongMaterial({ targetPositions[i3 + 2] = target.z;
color: "#FFFFFF", // 海洋/球体底色:白色(可改成其他颜色)
transparent: true,
opacity: 1, // 透明度:越接近 1 越实
shininess: 40,
side: THREE.FrontSide,
});
var oceanMesh = new THREE.Mesh(oceanGeom, oceanMat);
globe.add(oceanMesh);
// 在节点位置放置小型静态“节点点” var start = randomPointFarFromCenter(START_RADIUS_MIN, START_RADIUS_MAX);
var nodeGeom = new THREE.SphereGeometry(r * 0.02, 16, 16); startPositions[i3] = start.x;
var nodeMat = new THREE.MeshBasicMaterial({ startPositions[i3 + 1] = start.y;
color: "#38BDF8", startPositions[i3 + 2] = start.z;
transparent: true,
opacity: 0.9,
});
// 通知 three-globe 当前视角,用于部分图层的内部计算 // 初始位置就是起始位置(粒子还未飞入)
if (typeof globe.setPointOfView === "function") { positions[i3] = start.x;
globe.setPointOfView(camera); positions[i3 + 1] = start.y;
} positions[i3 + 2] = start.z;
// 使用 globe 的工具方法,将经纬度转换为球面上的 3D 坐标
var hasGetCoords = typeof globe.getCoords === "function";
nodes.forEach(function (n) {
var pos;
if (hasGetCoords) {
// altitude 略高于球面,避免被多边形遮挡
pos = globe.getCoords(n.lat, n.lng, 0.02);
} else {
// 兼容降级:简单根据半径和经纬度计算
var phi = (90 - n.lat) * (Math.PI / 180);
var theta = (n.lng + 180) * (Math.PI / 180);
var rr = r * 1.02;
pos = {
x: -rr * Math.sin(phi) * Math.cos(theta),
z: rr * Math.sin(phi) * Math.sin(theta),
y: rr * Math.cos(phi)
};
}
var nodeMesh = new THREE.Mesh(nodeGeom, nodeMat);
nodeMesh.position.set(pos.x, pos.y, pos.z);
globe.add(nodeMesh);
});
});
} }
// 按 hollow-globe 风格加载陆地多边形,绘制空心地球轮廓 geometry.setAttribute(
(function loadLandPolygons() { "position",
if (typeof topojson === "undefined") { new THREE.BufferAttribute(positions, 3)
console.warn( );
"[Globe] topojson-client is undefined, unable to render hollow globe polygons"
);
return;
}
// 请确保 /web/BlackFruit-web/assets/data/land-110m.json 存在, var material = new THREE.PointsMaterial({
// 内容为你刚才提供的 Topology JSON。 color: 0x38bdf8, // 粒子主色(可自行调整)
fetch("/web/BlackFruit-web/assets/data/land-110m.json") size: 0.06, // 每个粒子在世界中的尺寸
.then(function (res) { sizeAttenuation: true,
return res.json(); transparent: true,
}) opacity: 0.95,
.then(function (landTopo) { depthWrite: false,
try { blending: THREE.AdditiveBlending,
var landGeo = topojson.feature( });
landTopo,
landTopo.objects.land
).features;
globe var particleSphere = new THREE.Points(geometry, material);
.polygonsData(landGeo) scene.add(particleSphere);
.polygonCapMaterial(
new THREE.MeshLambertMaterial({ // 也可以增加一个非常淡的内层球体,进一步强调轮廓(如不需要可注释掉)
// 更亮、更偏青的科技蓝陆地,与轨迹/节点颜色统一 var innerSphereGeom = new THREE.SphereGeometry(SPHERE_RADIUS * 0.98, 48, 48);
color: "#38BDF8", var innerSphereMat = new THREE.MeshBasicMaterial({
transparent: true, color: 0x0f172a,
opacity: 0.75, transparent: true,
side: THREE.DoubleSide, opacity: 0.25,
}) side: THREE.BackSide,
) });
.polygonSideColor(function () { var innerSphereMesh = new THREE.Mesh(innerSphereGeom, innerSphereMat);
return "rgba(0,0,0,0)"; scene.add(innerSphereMesh);
});
} catch (e) {
console.warn("[Globe] failed to parse land-110m topology:", e);
}
})
.catch(function (err) {
console.warn(
"[Globe] failed to load /web/BlackFruit-web/assets/data/land-110m.json:",
err
);
});
})();
// 暴露给调试用 // 暴露给调试用
if (typeof window !== "undefined") { if (typeof window !== "undefined") {
window.__globe = globe; window.__particleGlobe = {
scene: scene,
camera: camera,
renderer: renderer,
particleSphere: particleSphere,
};
} }
// 自适应窗口大小 // 自适应窗口大小
@@ -266,24 +156,45 @@
camera.aspect = w / h; camera.aspect = w / h;
camera.updateProjectionMatrix(); camera.updateProjectionMatrix();
renderer.setSize(w, h); renderer.setSize(w, h);
// 同步 three-globe 对 renderer 尺寸的感知,保证缩放比例一致
if (typeof globe.rendererSize === "function") {
globe.rendererSize(new THREE.Vector2(w, h));
}
} }
window.addEventListener("resize", onResize); window.addEventListener("resize", onResize);
// 动画循环 // 动画循环:粒子从远处飞入,逐渐聚合成球体,并缓慢自转
var lastTime = performance.now(); var startTime = performance.now();
var lastTime = startTime;
function animate() { function animate() {
requestAnimationFrame(animate); requestAnimationFrame(animate);
var now = performance.now(); var now = performance.now();
var delta = (now - lastTime) / 1000; var delta = (now - lastTime) / 1000;
var elapsed = now - startTime;
lastTime = now; lastTime = now;
// 地球自转 // 粒子从起始位置插值到球面目标位置
globe.rotation.y += delta * 0.25; var t = Math.min(1, elapsed / FORMATION_DURATION);
var eased = easeOutCubic(t);
var i, i3;
for (i = 0; i < PARTICLE_COUNT; i++) {
i3 = i * 3;
var sx = startPositions[i3];
var sy = startPositions[i3 + 1];
var sz = startPositions[i3 + 2];
var tx = targetPositions[i3];
var ty = targetPositions[i3 + 1];
var tz = targetPositions[i3 + 2];
positions[i3] = sx + (tx - sx) * eased;
positions[i3 + 1] = sy + (ty - sy) * eased;
positions[i3 + 2] = sz + (tz - sz) * eased;
}
geometry.attributes.position.needsUpdate = true;
// 整体自转
particleSphere.rotation.y += ROTATION_SPEED * delta;
innerSphereMesh.rotation.y += ROTATION_SPEED * delta * 0.9;
renderer.render(scene, camera); renderer.render(scene, camera);
} }