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@@ -28,8 +28,8 @@
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var scene = new THREE.Scene();
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var camera = new THREE.PerspectiveCamera(40, width / height, 0.1, 1000);
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// 稍微偏右俯视一点,拉远一点,同时后续通过缩放缩小球体本身
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camera.position.set(0, 0.25, 5.5);
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// 稍微偏右俯视一点,将相机拉得更远,让整个球体都落在视野内
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camera.position.set(0, 0.15, 12.0);
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camera.lookAt(0, 0, 0);
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var renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
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@@ -103,7 +103,7 @@
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scene.add(globe);
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// 缩小整个地球及其节点/飞线,让球体在较大的展示区域中整体变小
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globe.scale.set(0.6, 0.6, 0.6);
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globe.scale.set(0.5, 0.5, 0.5);
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// 按 hollow-globe 风格加载陆地多边形,绘制空心地球轮廓
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(function loadLandPolygons() {
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