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@@ -28,8 +28,8 @@
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var scene = new THREE.Scene();
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var scene = new THREE.Scene();
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var camera = new THREE.PerspectiveCamera(40, width / height, 0.1, 1000);
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var camera = new THREE.PerspectiveCamera(40, width / height, 0.1, 1000);
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// 稍微偏右俯视一点,将相机拉得更远,让整个球体都落在视野内
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// 稍微偏右俯视一点,保持适中距离,球体大小主要通过缩放控制
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camera.position.set(0, 0.15, 12.0);
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camera.position.set(0, 0.2, 6.0);
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camera.lookAt(0, 0, 0);
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camera.lookAt(0, 0, 0);
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var renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
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var renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
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@@ -103,7 +103,8 @@
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scene.add(globe);
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scene.add(globe);
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// 缩小整个地球及其节点/飞线,让球体在较大的展示区域中整体变小
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// 缩小整个地球及其节点/飞线,让球体在较大的展示区域中整体变小
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globe.scale.set(0.5, 0.5, 0.5);
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// 之前是 0.6 / 0.5,这里进一步缩小到 0.2,避免撑满画布
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globe.scale.set(0.2, 0.2, 0.2);
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// 按 hollow-globe 风格加载陆地多边形,绘制空心地球轮廓
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// 按 hollow-globe 风格加载陆地多边形,绘制空心地球轮廓
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(function loadLandPolygons() {
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(function loadLandPolygons() {
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