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This commit is contained in:
yiqiu
2025-11-21 20:26:09 +08:00
parent 10623330b9
commit 45608bbdd1
3 changed files with 220 additions and 2 deletions

View File

@@ -68,6 +68,33 @@
pointer-events: auto;
}
/* 3D 地球容器:位于轮播图偏中右位置 */
.banner-globe {
position: absolute;
top: 50%;
right: 8%; /* 根据视觉调节,让地球更靠中间一点 */
transform: translateY(-50%);
width: 420px;
height: 420px;
pointer-events: none; /* 不影响轮播图滑动与点击 */
}
/* 中等屏幕下缩小地球,避免挡住文案 */
@media (max-width: 1400px) {
.banner-globe {
right: 4%;
width: 360px;
height: 360px;
}
}
/* 小屏幕(如窄笔记本)下隐藏 3D 地球,保持可用性 */
@media (max-width: 1100px) {
.banner-globe {
display: none;
}
}
.banner .banner-s {
box-shadow: 0px 0px 16px rgba(52, 52, 52, 0.16);
border-radius: 3px;

View File

@@ -3,8 +3,13 @@
<link rel="stylesheet" href="/web/BlackFruit-web/css/index.css">
<link rel="stylesheet" href="/web/BlackFruit-web/css/viewer.min.css">
<script src="/web/BlackFruit-web/js/index.js"></script>
<script src="/web/BlackFruit-web/js/viewer.min.js"></script>
<!-- 首页脚本 -->
<script src="/web/BlackFruit-web/js/index.js"></script>
<!-- 3D 地球依赖Three.js请在 /web/BlackFruit-web/vender/three/three.min.js 放置库文件) -->
<script src="/web/BlackFruit-web/vender/three/three.min.js"></script>
<!-- 3D 地球效果脚本 -->
<script src="/web/BlackFruit-web/js/globe.js"></script>
<script src="/web/BlackFruit-web/js/viewer.min.js"></script>
</head>
@@ -32,6 +37,8 @@
</div>
</div>
</div>
<!-- 3D 地球容器Three.js 渲染输出挂载到这里) -->
<div id="bannerGlobe" class="banner-globe"></div>
</div>
</div>
<div class="banner-s">

184
js/globe.js Normal file
View File

@@ -0,0 +1,184 @@
// 3D 地球效果(首页 banner 右侧)
// 依赖Three.js全局 THREE 对象),脚本路径建议:/web/BlackFruit-web/vender/three/three.min.js
(function () {
function initGlobe() {
var container = document.getElementById("bannerGlobe");
if (!container) return;
if (typeof THREE === "undefined") {
// Three.js 未加载时直接跳过,不影响其它功能
return;
}
var width = container.clientWidth || 400;
var height = container.clientHeight || 400;
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 1000);
var radius = 1.2;
camera.position.set(0, 0, radius * 3.2);
camera.lookAt(0, 0, 0);
var renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
renderer.setSize(width, height);
renderer.setClearColor(0x000000, 0); // 透明背景,融入页面
container.appendChild(renderer.domElement);
// 光照:柔和的环境光 + 方向光
scene.add(new THREE.AmbientLight(0xffffff, 0.5));
var dirLight = new THREE.DirectionalLight(0xffffff, 0.9);
dirLight.position.set(5, 3, 5);
scene.add(dirLight);
var globeGroup = new THREE.Group();
scene.add(globeGroup);
// 地球球体
var earthGeometry = new THREE.SphereGeometry(radius, 64, 64);
// 纯色高光材质,若后续有贴图可替换为 MeshPhongMaterial + map
var earthMaterial = new THREE.MeshPhongMaterial({
color: 0x163a5f,
emissive: 0x061727,
shininess: 35,
specular: 0x3aaefc,
});
var earthMesh = new THREE.Mesh(earthGeometry, earthMaterial);
globeGroup.add(earthMesh);
// 大气层发光效果
var atmosphereGeometry = new THREE.SphereGeometry(radius * 1.06, 64, 64);
var atmosphereMaterial = new THREE.MeshBasicMaterial({
color: 0x2b9fff,
transparent: true,
opacity: 0.25,
side: THREE.BackSide,
});
var atmosphereMesh = new THREE.Mesh(
atmosphereGeometry,
atmosphereMaterial
);
globeGroup.add(atmosphereMesh);
// 将经纬度转换为球面坐标
function latLngToVector3(lat, lng, r) {
var phi = (90 - lat) * (Math.PI / 180);
var theta = (lng + 180) * (Math.PI / 180);
var x = -r * Math.sin(phi) * Math.cos(theta);
var z = r * Math.sin(phi) * Math.sin(theta);
var y = r * Math.cos(phi);
return new THREE.Vector3(x, y, z);
}
// 一些示例节点(可以根据业务改为真实机房经纬度)
var nodeConfigs = [
{ lat: 39.9, lng: 116.4 }, // 北京
{ lat: 31.2, lng: 121.5 }, // 上海
{ lat: 22.5, lng: 114.1 }, // 香港
{ lat: 1.3, lng: 103.8 }, // 新加坡
{ lat: 37.8, lng: -122.4 }, // 旧金山
{ lat: 52.5, lng: 13.4 }, // 柏林
{ lat: 35.7, lng: 139.7 }, // 东京
];
var nodeGroup = new THREE.Group();
globeGroup.add(nodeGroup);
var nodeMaterial = new THREE.MeshBasicMaterial({
color: 0x5ad8ff,
});
var nodes = [];
var nodeRadius = radius * 0.03;
nodeConfigs.forEach(function (cfg, index) {
var pos = latLngToVector3(cfg.lat, cfg.lng, radius * 1.02);
var geom = new THREE.SphereGeometry(nodeRadius, 16, 16);
var mesh = new THREE.Mesh(geom, nodeMaterial);
mesh.position.copy(pos);
nodeGroup.add(mesh);
nodes.push({
mesh: mesh,
baseScale: 1,
phase: Math.random() * Math.PI * 2 + index,
});
});
// 通过 Points 实现星空点阵背景
var starGeometry = new THREE.BufferGeometry();
var starCount = 600;
var starPositions = new Float32Array(starCount * 3);
for (var i = 0; i < starCount; i++) {
var sr = radius * 4 + Math.random() * radius * 2;
var theta = Math.random() * Math.PI * 2;
var phi = Math.acos(2 * Math.random() - 1);
var sx = sr * Math.sin(phi) * Math.cos(theta);
var sy = sr * Math.sin(phi) * Math.sin(theta);
var sz = sr * Math.cos(phi);
starPositions[i * 3] = sx;
starPositions[i * 3 + 1] = sy;
starPositions[i * 3 + 2] = sz;
}
starGeometry.setAttribute(
"position",
new THREE.BufferAttribute(starPositions, 3)
);
var starMaterial = new THREE.PointsMaterial({
color: 0x3f76ff,
size: 0.02,
transparent: true,
opacity: 0.8,
});
var stars = new THREE.Points(starGeometry, starMaterial);
scene.add(stars);
// 自适应窗口大小
function onResize() {
if (!container) return;
var w = container.clientWidth || width;
var h = container.clientHeight || height;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
}
window.addEventListener("resize", onResize);
// 动画循环
var lastTime = performance.now();
function animate() {
requestAnimationFrame(animate);
var now = performance.now();
var delta = (now - lastTime) / 1000;
lastTime = now;
// 地球缓慢自转
globeGroup.rotation.y += delta * 0.25;
// 星辰慢速旋转,增强空间感
stars.rotation.y -= delta * 0.05;
// 节点呼吸效果
var t = now / 1000;
nodes.forEach(function (n) {
var s = n.baseScale * (1 + 0.6 * Math.sin(t * 2.5 + n.phase));
n.mesh.scale.set(s, s, s);
});
renderer.render(scene, camera);
}
animate();
}
if (document.readyState === "loading") {
document.addEventListener("DOMContentLoaded", initGlobe);
} else {
initGlobe();
}
})();