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yiqiu
2025-11-21 21:36:57 +08:00
parent 8f5ea3dc7b
commit eff8613a25
2 changed files with 87 additions and 101 deletions

View File

@@ -5,11 +5,10 @@
<!-- 首页脚本 -->
<script src="/web/BlackFruit-web/js/index.js"></script>
<!-- 3D 地球依赖Three.js
如需本地部署,请将 three.min.js 放到 /web/BlackFruit-web/vender/three/three.min.js
这里默认使用 CDN方便快速预览效果 -->
<!-- 3D 地球依赖Three.js 和 three-globe使用 CDN 版本方便预览效果) -->
<script src="https://unpkg.com/three@0.155.0/build/three.min.js"></script>
<!-- 3D 地球效果脚本 -->
<script src="https://unpkg.com/three-globe@2.45.0/dist/three-globe.min.js"></script>
<!-- 3D 地球效果脚本(基于 three-globe -->
<script src="/web/BlackFruit-web/js/globe.js"></script>
<script src="/web/BlackFruit-web/js/viewer.min.js"></script>

View File

@@ -1,5 +1,5 @@
// 3D 地球效果(首页 banner 右侧)
// 依赖:Three.js全局 THREE 对象),脚本路径建议:/web/BlackFruit-web/vender/three/three.min.js
// 3D 地球效果(首页 banner 右侧)基于 three-globe
// 依赖:全局 THREE 和 ThreeGlobe在 index.html 中通过 CDN 引入)
(function () {
function initGlobe() {
@@ -9,114 +9,110 @@
return;
}
if (typeof THREE === "undefined") {
// Three.js 未加载时直接跳过,不影响其它功能
console.warn("[Globe] THREE is undefined, please ensure three.min.js is loaded");
console.warn(
"[Globe] THREE is undefined, please ensure three.min.js is loaded"
);
return;
}
if (typeof ThreeGlobe === "undefined") {
console.warn(
"[Globe] ThreeGlobe is undefined, please ensure three-globe.min.js is loaded"
);
return;
}
var width = container.clientWidth || 400;
var height = container.clientHeight || 400;
// 基础 Three.js 场景
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 1000);
var radius = 1.2;
camera.position.set(0, 0, radius * 3.2);
// 稍微偏右俯视一点
camera.position.set(0, 0.4, 4.0);
camera.lookAt(0, 0, 0);
var renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
renderer.setSize(width, height);
renderer.setClearColor(0x000000, 0); // 透明背景,融入页面
renderer.setClearColor(0x000000, 0); // 透明背景
container.appendChild(renderer.domElement);
// 光照:柔和的环境光 + 方向光
scene.add(new THREE.AmbientLight(0xffffff, 0.5));
// 柔和光照
var ambient = new THREE.AmbientLight(0xffffff, 0.65);
scene.add(ambient);
var dirLight = new THREE.DirectionalLight(0xffffff, 0.9);
dirLight.position.set(5, 3, 5);
scene.add(dirLight);
var globeGroup = new THREE.Group();
scene.add(globeGroup);
// 地球球体
var earthGeometry = new THREE.SphereGeometry(radius, 64, 64);
// 纯色高光材质,若后续有贴图可替换为 MeshPhongMaterial + map
var earthMaterial = new THREE.MeshPhongMaterial({
color: 0x163a5f,
emissive: 0x061727,
shininess: 35,
specular: 0x3aaefc,
});
var earthMesh = new THREE.Mesh(earthGeometry, earthMaterial);
globeGroup.add(earthMesh);
// 大气层发光效果
var atmosphereGeometry = new THREE.SphereGeometry(radius * 1.06, 64, 64);
var atmosphereMaterial = new THREE.MeshBasicMaterial({
color: 0x2b9fff,
transparent: true,
opacity: 0.25,
side: THREE.BackSide,
});
var atmosphereMesh = new THREE.Mesh(
atmosphereGeometry,
atmosphereMaterial
);
globeGroup.add(atmosphereMesh);
// 将经纬度转换为球面坐标
function latLngToVector3(lat, lng, r) {
var phi = (90 - lat) * (Math.PI / 180);
var theta = (lng + 180) * (Math.PI / 180);
var x = -r * Math.sin(phi) * Math.cos(theta);
var z = r * Math.sin(phi) * Math.sin(theta);
var y = r * Math.cos(phi);
return new THREE.Vector3(x, y, z);
}
// 一些示例节点(可以根据业务改为真实机房经纬度)
var nodeConfigs = [
{ lat: 39.9, lng: 116.4 }, // 北京
{ lat: 31.2, lng: 121.5 }, // 上海
{ lat: 22.5, lng: 114.1 }, // 香港
{ lat: 1.3, lng: 103.8 }, // 新加坡
{ lat: 37.8, lng: -122.4 }, // 旧金山
{ lat: 52.5, lng: 13.4 }, // 柏林
{ lat: 35.7, lng: 139.7 }, // 东京
// 示例节点数据(可后续替换为真实机房经纬度)
var nodes = [
{ name: "Beijing", lat: 39.9, lng: 116.4 },
{ name: "Shanghai", lat: 31.2, lng: 121.5 },
{ name: "Hong Kong", lat: 22.5, lng: 114.1 },
{ name: "Singapore", lat: 1.3, lng: 103.8 },
{ name: "San Francisco", lat: 37.8, lng: -122.4 },
{ name: "Berlin", lat: 52.5, lng: 13.4 },
{ name: "Tokyo", lat: 35.7, lng: 139.7 },
];
var nodeGroup = new THREE.Group();
globeGroup.add(nodeGroup);
var nodeMaterial = new THREE.MeshBasicMaterial({
color: 0x5ad8ff,
});
var nodes = [];
var nodeRadius = radius * 0.03;
nodeConfigs.forEach(function (cfg, index) {
var pos = latLngToVector3(cfg.lat, cfg.lng, radius * 1.02);
var geom = new THREE.SphereGeometry(nodeRadius, 16, 16);
var mesh = new THREE.Mesh(geom, nodeMaterial);
mesh.position.copy(pos);
nodeGroup.add(mesh);
nodes.push({
mesh: mesh,
baseScale: 1,
phase: Math.random() * Math.PI * 2 + index,
// 示例 arcs从北京发出到其他节点
var arcs = nodes
.filter(function (n) {
return n.name !== "Beijing";
})
.map(function (n) {
return {
startLat: 39.9,
startLng: 116.4,
endLat: n.lat,
endLng: n.lng,
};
});
});
// 通过 Points 实现星空点阵背景
// three-globe 实例
var globe = new ThreeGlobe({
waitForGlobeReady: true,
animateIn: true,
})
// 夜间地球 + 地形凹凸贴图(使用 three-globe 示例贴图)
.globeImageUrl(
"https://unpkg.com/three-globe/example/img/earth-night.jpg"
)
.bumpImageUrl(
"https://unpkg.com/three-globe/example/img/earth-topology.png"
)
.showAtmosphere(true)
.atmosphereColor("#2b9fff")
.atmosphereAltitude(0.18)
.showGraticules(false)
// 节点柱状体
.pointsData(nodes)
.pointColor(function () {
return "#5ad8ff";
})
.pointAltitude(0.06)
.pointRadius(0.32)
.pointsTransitionDuration(1000)
// 弧线
.arcsData(arcs)
.arcColor(function () {
return ["#5ad8ff", "#ffffff"];
})
.arcAltitude(0.35)
.arcStroke(0.45)
.arcDashLength(0.6)
.arcDashGap(0.25)
.arcDashAnimateTime(2600);
scene.add(globe);
// 星辰背景(简单加一点点空间感)
var starGeometry = new THREE.BufferGeometry();
var starCount = 600;
var starPositions = new Float32Array(starCount * 3);
for (var i = 0; i < starCount; i++) {
var sr = radius * 4 + Math.random() * radius * 2;
var sr = 10 + Math.random() * 5;
var theta = Math.random() * Math.PI * 2;
var phi = Math.acos(2 * Math.random() - 1);
var sx = sr * Math.sin(phi) * Math.cos(theta);
@@ -132,9 +128,9 @@
);
var starMaterial = new THREE.PointsMaterial({
color: 0x3f76ff,
size: 0.02,
size: 0.08,
transparent: true,
opacity: 0.8,
opacity: 0.7,
});
var stars = new THREE.Points(starGeometry, starMaterial);
scene.add(stars);
@@ -152,7 +148,6 @@
// 动画循环
var lastTime = performance.now();
function animate() {
requestAnimationFrame(animate);
@@ -160,18 +155,10 @@
var delta = (now - lastTime) / 1000;
lastTime = now;
// 地球缓慢自转
globeGroup.rotation.y += delta * 0.25;
// 星辰慢速旋转,增强空间感
stars.rotation.y -= delta * 0.05;
// 节点呼吸效果
var t = now / 1000;
nodes.forEach(function (n) {
var s = n.baseScale * (1 + 0.6 * Math.sin(t * 2.5 + n.phase));
n.mesh.scale.set(s, s, s);
});
// 地球自转
globe.rotation.y += delta * 0.25;
// 星空轻微旋转
stars.rotation.y -= delta * 0.03;
renderer.render(scene, camera);
}